May 26th, 2008 by PCGGame Review: The Lost Cases of Sherlock Holmes
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Game Description:
Dust the magnifying lens and get ready to scour London locations as Sherlock Holmes. Join Watson, Mycroft, and Inspector Lestrade along with other historical characters in this multi-dimensional Hidden Object game. In the Lost Cases, you`ll investigate hundreds of potentially relevant clues in 16 cases of forgery, espionage, theft, murder and more. Use your skills at deduction to narrow down the culprits in The Lost Cases of Sherlock Holmes.
Game size: 126.4 MB
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Soon own review…
Review from: GameZebo
While the casual game market is flooded with hidden-object games, very few actually tie in an intriguing story, memorable characters and relevant items to find. While not a flawless adventure, The Lost Cases of Sherlock Holmes does a terrific job with delivering a cohesive interactive detective experience worth investigating.
You get to work with Sir Arthur Conan Doyle's famous (and believe it or not, fictitious) Victorian detectives in London, Sherlock Holmes and his trusted colleague, Dr. Watson, to unravel 16 intriguing mysteries; these well-written individual missions have such titles as The Vanishing Actress, The Death Card Devil and The Maestro's Violin, but one of my favorites is The Assassinated Aerialist, where murder strikes the circus at 1,000 feet in the air. It seems a hot air balloonist is murdered and suspects include the strongman, clown, apprentice, contortionist, knife thrower and fortune teller. Can you figure out who the killer is by solving puzzles?
While there are many variations of the core gameplay, you'll spend a lot of time searching for items on the screen in The Lost Cases of Sherlock Holmes. As with many other hidden-object games, you're presented with a busy scene, and you're asked to find a handful of items listed on the left side of the screen. In The Assassinated Aerialist mission, for example, items you'll be asked to find include voodoo dolls (from the fortune teller), short swords (from the knife thrower), dumbbells (from the strongman), and so on. This is refreshing as most hidden-object games ask you to find unrelated items like a wheelbarrow in a restaurant.
Click on incorrect items too many times and some time will be shaved off the clock. At times, Holmes or Watson might pop up to give additional info on the characters or events that took place, such as the clown having an argument with the victim, and so on.
This game also features many different kinds of mini-games to keep the play fresh and fun, whether it's clicking to find differences between two similar scenes, arranging items in a box so that none of them touch one another (think Tetris shapes), putting together jewelry from scattered pieces, turning dials in a correct order, Concentration-like memory activities, sliding tile puzzles, and other head-scratchers all related to each individual mission...
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You get to work with Sir Arthur Conan Doyle's famous (and believe it or not, fictitious) Victorian detectives in London, Sherlock Holmes and his trusted colleague, Dr. Watson, to unravel 16 intriguing mysteries; these well-written individual missions have such titles as The Vanishing Actress, The Death Card Devil and The Maestro's Violin, but one of my favorites is The Assassinated Aerialist, where murder strikes the circus at 1,000 feet in the air. It seems a hot air balloonist is murdered and suspects include the strongman, clown, apprentice, contortionist, knife thrower and fortune teller. Can you figure out who the killer is by solving puzzles?
While there are many variations of the core gameplay, you'll spend a lot of time searching for items on the screen in The Lost Cases of Sherlock Holmes. As with many other hidden-object games, you're presented with a busy scene, and you're asked to find a handful of items listed on the left side of the screen. In The Assassinated Aerialist mission, for example, items you'll be asked to find include voodoo dolls (from the fortune teller), short swords (from the knife thrower), dumbbells (from the strongman), and so on. This is refreshing as most hidden-object games ask you to find unrelated items like a wheelbarrow in a restaurant.
Click on incorrect items too many times and some time will be shaved off the clock. At times, Holmes or Watson might pop up to give additional info on the characters or events that took place, such as the clown having an argument with the victim, and so on.
This game also features many different kinds of mini-games to keep the play fresh and fun, whether it's clicking to find differences between two similar scenes, arranging items in a box so that none of them touch one another (think Tetris shapes), putting together jewelry from scattered pieces, turning dials in a correct order, Concentration-like memory activities, sliding tile puzzles, and other head-scratchers all related to each individual mission...
Review from: Gamer Shell
The Lost Cases of Sherlock Holmes contains 16 cases and each case is comprised of a series of puzzles. Sadly, the majority of these puzzles are the same from one case to the next. First, you must look at two photos of the crime scene and find things that are different between the two photos. This might seem like a piece of cake, but the scenes are designed such that it's never a trivial task. You are aided by a magnifying glass which allows you to find details in the darker and busier areas of a photo. And if you get stuck, you can collect and use Holmes' pipes to reveal a clue with a puff of smoke.
The next game type is simply to find a laundry list of items in a given scene. It doesn't feel very different from the first type of puzzle as you're using your magnifying glass again to comb a photo for clues. As you make your way through the first two puzzle types, a list of suspects is built from the evidence that you find. And in each of these pieces of evidence is the potential to find a locked or scrambled clue which branches the play off into a new minigame. These minigames offered the most variety overall.
Finally after assembling your case with evidence and motives, you travel back to 221B Baker Street where you play a game of photo sudoku, arranging photos of suspects into specific columns of character detail (i.e. wearing glasses or wearing a tie). Once the sudoku round is complete, a game of memory ensues where each suspect is paired with a piece of evidence. The screen is blanked momentarily and one at a time, the pieces of evidence are altered and characters are eliminated from the suspect list until the culprit is discovered...
Read full review...
The next game type is simply to find a laundry list of items in a given scene. It doesn't feel very different from the first type of puzzle as you're using your magnifying glass again to comb a photo for clues. As you make your way through the first two puzzle types, a list of suspects is built from the evidence that you find. And in each of these pieces of evidence is the potential to find a locked or scrambled clue which branches the play off into a new minigame. These minigames offered the most variety overall.
Finally after assembling your case with evidence and motives, you travel back to 221B Baker Street where you play a game of photo sudoku, arranging photos of suspects into specific columns of character detail (i.e. wearing glasses or wearing a tie). Once the sudoku round is complete, a game of memory ensues where each suspect is paired with a piece of evidence. The screen is blanked momentarily and one at a time, the pieces of evidence are altered and characters are eliminated from the suspect list until the culprit is discovered...
Review from: DieHard GameFan
The storyline here is actually pretty solid: you are presented with sixteen “lost” cases of Sherlock Holmes (a man who has, at this point, solved so many of the dang things that one has to believe that there was, maybe, one Tuesday sometime in 1891 where he actually got to sit down and not do anything at all… which probably drove him nuts), fifteen of which are presented as their own entity, with the sixteenth case neatly referring back to eight of the prior cases… for a specific reason, of course. Generally speaking, the overall writing of the game is quite faithful to the Sherlock Holmes character and universe; Watson is generally Holmes’ sounding board but occasionally shows that he is also a brilliant medical doctor in his own right, the various other characters from the Holmes universe who pop up are generally written either as their characters dictate (Mycroft, for instance, is shown to be incredibly well informed and basically full of every single piece of knowledge one could think of, and of course one of Holmes’ old “friends” shows up later and is written as expected) or as people of the time period would act and talk, and Holmes himself is of course deductively brilliant and completely sure of himself, especially when advising people that he cannot take on cases because Watson has insisted he go on vacation, even though Watson is wrong (and, of course, STANDING RIGHT THERE) or, in one instance, when he completely unravels a client’s case before her eyes, proves that she is the actual criminal, and follows up by advising her that the authorities are on their way, so “You can start confessing now.”
Sherlock Holmes is the biggest prat on Earth, and it is absolutely awesome.
The individual cases, while they don’t generally lend themselves to being followed (since one is most often occupied with the puzzles moreso than deductive reasoning) do seem to make perfect sense upon completion, though a few (most notably the one about the disappearing actress) seem a bit contrived at their completion, and the last case, well, isn’t really much of a case at all as much as one big game of cat and mouse… though it is pretty engaging. All in all, the writing is fun, accurate to the characters, and enjoyable, which is more than was expected from a budget game, so thumbs up to the folks at Legacy for doing their homework...
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Sherlock Holmes is the biggest prat on Earth, and it is absolutely awesome.
The individual cases, while they don’t generally lend themselves to being followed (since one is most often occupied with the puzzles moreso than deductive reasoning) do seem to make perfect sense upon completion, though a few (most notably the one about the disappearing actress) seem a bit contrived at their completion, and the last case, well, isn’t really much of a case at all as much as one big game of cat and mouse… though it is pretty engaging. All in all, the writing is fun, accurate to the characters, and enjoyable, which is more than was expected from a budget game, so thumbs up to the folks at Legacy for doing their homework...
Review from: Casualicious dot Com
For one, instead of looking for random objects, The Lost Cases of Sherlock Holmes involves the player to look for actual clues that are involved in Holme’s current investigation. For every clue that you find hidden on a cluttered area, a relationship is linked to that particular object with a likely suspect to the crime. In my opinion, this feature really intensifies the relation of the story to the overall game play. In fact, some of the clues even open up cut scenes for story development, and frankly, this made the game very entertaining for me.
The Lost Cases of Sherlock Holmes game also includes quite a number of additional puzzles acting as mini-games throughout the adventure. I’m very much amazed at how varied and unique these puzzles are, and many of them even involves quite a bit of brainwork to figure out. Finding evidences will sometimes trigger these puzzle sequences and solving them will bring forth another clue to aid Holme’s investigation. Basically, they are just fun and challenging to play, even adding flavor to the overall plot of the game...
Read full review...
The Lost Cases of Sherlock Holmes game also includes quite a number of additional puzzles acting as mini-games throughout the adventure. I’m very much amazed at how varied and unique these puzzles are, and many of them even involves quite a bit of brainwork to figure out. Finding evidences will sometimes trigger these puzzle sequences and solving them will bring forth another clue to aid Holme’s investigation. Basically, they are just fun and challenging to play, even adding flavor to the overall plot of the game...




